player 1
highscore 2500
player 2
esports gamers
INTRODUCTION TO SUBCULTURE
Study Objectives
Preconceptions
via sports pro media
LITERATURE REVIEW: ENVIRONMENTAL ANALYSIS
MARKET SIZE AND REVENUE
technological factors
competitions and betting
a sense of community
consumer analysis
literature review pt. 2
demographics
psychographics
Health needs
motivations
ease-of-use + game experience
marketing to esports gamers
RESEARCH METHODS & QUESTIONS
participant demographics
Name | Age | Gender | ETHNIC BACKGROUND | OCCUPATION |
Cass | 21 | Female | jewish | full time student |
lily | 21 | Female | asian | student w/ part time job |
haley | 23 | Female | dominican/hispanic/caucasian | student w/ part time job |
monroe | 19 | male | white | student w/ part time job |
KAte | 22 | female | white | full time student |
jason | 20 | male | white | full time student |
KEVIN | 21 | male | asian | student w/ part time job |
EDWARD | 21 | MALE | white | full time student |
VINCE | 20 | MALE | SOUTHEAST ASIAN AMERICAN | student w/ part time job |
BYRON | 20 | MALE | WHITE MEXICAN | full time student |
1. Motivation and DRIVERS
SElf fulfillment and connection
2. values - respect and dedication
via metro
3. Community
+ social engagement
4. sexism, toxicity, and lack of rep
Are Esports players getting too old for Esports?
video games in general are seen as adolescent by society
All of our interviewees were introduced to video games from a young age
We saw a shared value/feeling between our interviewees of lost passion and motivation with age
Byron
Cass
what brings them Back Now? Community
5. Aging Away from Esports
6. Equipment purchased
Our interviewees purchased a lot of equipment
Sources of pride
built up over time
esports jargon
reflection on Preconceptions
Marketing implications based on primary research
Marketing implications (continued)
BRAND CHOICE & JUSTIFICATION
Brand Map
This map expresses the appealing aspects of the brand Golde and what products represent those aspects. These aspects will contribute to brand growth and potential marketing strategies!
Advertising Objectives
creative concepts + positioning strategy
Esports Gamers are known for neglecting their health and hygiene because of how busy their training schedules are, so Golde is here to help with simple, convenient daily healthy teas, vitamins, etc... Letting them focus on their play by taking that worry off their plate!
“Golde is here for esports gamers”
“Golde understangs esports gamers”
executional strategies
testimonial
fear/anxiety appeal
slice of life
product placement
comparison ads
image ads
Media mix strategies
With media strategies, we hope to enhance user engagement and establish a memorable brand presence by leveraging dedicated esports platforms for marketing, streaming, and advertising.
social media engagement
Exploring partnerships
01
07
12
Promotional
strategies
partnerships with esports orgs
Who? Professional level + collegiate level
What? Video ads played during commercial breaks in matches, product placement in esports gamers’ streams, strategic inclusion on social media
Why? Boosts awareness and reach, gaining a fanbase’s trust, making purchase decision easier
Influencer campaigns
Who? Female-identifying gaming content creators/streamers
What? Inclusion in day-in-the-life videos, sponsored portions of videos or short TIkToks/Reels with a designated shoutout (including Golde’s use case, its benefits, what the influencer loves about the product, and affiliate coupon for audience)
Why? Gives Golde a platform that supports its values while also educating consumers about the value of its products
ADVERTISEMENT #1
ADVERTISEMENT #2
Conclusion